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21. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
Originally by: testalus rima i dont get the point. mining in low sec is pointless! only 0.0 ore is more profitable then veldspar at the moment. why going to low sec then??? plus even a hired gang cant protect you from a roaming gang or a f...
- by Gantor Tesla - at 2009.02.16 18:13:00
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22. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
Originally by: shady trader The problem with trying to get miners in to low sec is actually not a matter of yield. Its security, If I know that on average my mining op is going to get hit once very 10 hours and it going to cost me at least...
- by Gantor Tesla - at 2009.02.15 20:11:00
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23. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
I've been a miner, I've been a mission runner, I've been a PvPer, I've flown my Falcon in anger, and flown my Retriever in peace, flown my Osprey into a lvl 5. I've given a lot of thought to mining and how it fits into eve. The way I see it, minin...
- by Gantor Tesla - at 2009.02.15 17:09:00
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24. Mining, a perspective. - in Player Features and Ideas Discussion [original thread]
A faction BS that he can keep safe in high sec and enjoy for a long time. Lower ship / module cost would get combat carebears into PvP. The risk is simply not worth the reward as the system stands now. With miners its simple. Increase ore yield ...
- by Gantor Tesla - at 2009.02.15 17:09:00
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25. Drone grouping buttons and drone launch buttons - in Player Features and Ideas Discussion [original thread]
I was thinking about this, and why not have it work the same way as guns (same type, meta lvl) and have them form "squadrons". Make 1 model for a 5 drone squadron etc, if one drone pops it becomes a 4 drone squadron, etc. Them your drones would fl...
- by Gantor Tesla - at 2009.02.07 20:34:00
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26. NPC Shipping - in Player Features and Ideas Discussion [original thread]
Originally by: FarosWarrior first off, I like the idea but whats the use? I mean if I need hauling done I'll do it myself or with the help of a few friends. although NPC shipping would considerably increase time spent gaming instead of ti...
- by Gantor Tesla - at 2009.02.07 20:27:00
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27. Sovereignty Corporation centered not alliance centered. - in Player Features and Ideas Discussion [original thread]
I think this is a good idea. It would also provide a way for corps to move to 0.0 as a way of "proving" themselves. Then, alliances would be formed for reasons other than politics. You and the neighboring corp team up in an alliance to mutually de...
- by Gantor Tesla - at 2009.02.06 20:21:00
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28. Suggestion: Slaves to Freed Slaves - in Player Features and Ideas Discussion [original thread]
I think Scotty keeps feeding mine. I too would like to set them free. However, the LP store is only open to those with LP with that corp. I htik another mechanic is necessary.
- by Gantor Tesla - at 2009.02.06 19:08:00
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29. NPC Shipping - in Player Features and Ideas Discussion [original thread]
Apparently when the capsuleers took to the skys, all other shipping methods were banned to them. We see the convoys ships flying around, why should we not be able to acquire their services? Perhaps even a new corp, I'll call it Non Partisan Charte...
- by Gantor Tesla - at 2009.02.06 18:31:00
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30. Jam = Untargetable - in Player Features and Ideas Discussion [original thread]
This is a terrible idea. Let me tell you why. Alliance A and B are in a fleet battle. Alliance B is dominating, 6 of their dreads are sieged firing at an Alliance A carrier. Alliance A decloaks a Falcon, jams THEIR OWN CARRIER and renders 6 dread...
- by Gantor Tesla - at 2009.02.05 00:08:00
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31. Blueprint Hangar - in Player Features and Ideas Discussion [original thread]
This will not work. You materials and BPs would never be in the same hangar, so you'd never be able to start a job. This is far too complex and far too little gain to be had from it.
- by Gantor Tesla - at 2009.02.04 19:46:00
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32. Merge Licenses - in Player Features and Ideas Discussion [original thread]
I hear a lot of people asking about stacking BPCs etc. I understand that the current game mechanics do now allow this. What I am proposing is an addition to the game that would allow you to merge licenses on copies. For example... A player has 3 ...
- by Gantor Tesla - at 2009.02.04 15:09:00
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33. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Zaknussem Edited by: Zaknussem on 04/02/2009 13:03:14 A Titan is the end-game ship of EvE, period. For now... Originally by: Zaknussem Off the top of my head, it allows passive-tanked missile ships to emplo...
- by Gantor Tesla - at 2009.02.04 14:59:00
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34. Tier 2 Freighters - in Player Features and Ideas Discussion [original thread]
One of the reasons no one goes to low sec is because it is too damned hard to get stuff in and out. Easier logistics will bring more combat ships to low/null sec. The reason no one leaves empire is because every single little thing you want to do ...
- by Gantor Tesla - at 2009.02.02 15:58:00
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35. Industrial Cynosural Field - in Player Features and Ideas Discussion [original thread]
Originally by: Kobushi mind posting that orca killmail due to autopilot in griefing area first? I don't even know what you're talking about. Unless I see proof it sits as urban legend.
- by Gantor Tesla - at 2009.02.02 08:13:00
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36. Tier 2 Freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs Why? what purpose would this ship serve... logistics is supposed to be somewhat challenging, not a walk in the park.. this would just make it even easier for the large scale alliances to maintain what they have as ...
- by Gantor Tesla - at 2009.02.02 07:33:00
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37. Half - caps - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 02/02/2009 07:22:14 Originally by: Nnamuachs Edited by: Nnamuachs on 02/02/2009 06:25:20 Why? a carrier hardly does the dps of a battleship drone wise.. so something that's supposed to be a mini carrier ...
- by Gantor Tesla - at 2009.02.02 07:15:00
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38. Tier 2 Freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Karrade Krise Oh....so just a bigger jump freighter... Well yes, but with it's size It can't dock. It would need to be offloaded by freighters or at a POS.
- by Gantor Tesla - at 2009.02.02 05:11:00
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39. Industrial Cynosural Field - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx As dumb as your other post. Thank you for your insightful contribution to this thread.
- by Gantor Tesla - at 2009.02.02 05:09:00
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40. Tier 2 Freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Dumb, basically an idea with zero thought spent on. Thank you for your insightful contribution to this thread.
- by Gantor Tesla - at 2009.02.02 05:08:00
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